I often wondered at how open source projects have become so successful – have long lives, are updated frequently and solve real life problems. I also wondered if there are some lessons we can take from these projects.

Questions that pop in my mind.


How are Open source projects built?

How do so many developers who are at different geographical locations, communicate and build such awesome projects, whereas people sitting in one physical space and meeting everyday find this challenging?

What lessons can we learn from these? Can we apply First principles thinking and find out why open source projects deliver such amazing results? Can we also analyse failed open source projects to look for pointers in the opposite direction too?

I belive these are helpful for anyone thinking about team dynamics, collaboration, or building meaningful tech. I tried to unpack these questions:


How Are Open Source Projects Built?

At a basic level, open source projects follow a structured but decentralized model:

  1. A Core Maintainer or Small Team Starts It:
    Most projects start with someone scratching their own itch. They publish a repository on GitHub/GitLab and lay out the scope, setup, and contribution guidelines.
  2. Codebase Lives in Public Repositories:
    The entire codebase, issue tracker, documentation, and history are visible and open for anyone to interact with.
  3. Clear Contribution Process:
    • Developers fork or clone the repo.
    • Make changes in a branch.
    • Submit Pull Requests (PRs).
    • Reviews happen, sometimes with automated CI/CD checks.
    • PRs get merged, discussed, or rejected with constructive feedback.
  4. Async Communication Tools:
    • GitHub/GitLab issues and PR comments.
    • Slack, Discord, or mailing lists.
    • Forums or discussions (e.g., Discourse, Reddit).
    • Sometimes live calls for governance or big decisions.
  5. Documentation Culture:
    Everything from onboarding to architecture is written down. This makes it easy for someone in Argentina to pick up where someone in Sweden left off.

Why Do Distributed Open Source Projects Work So Well?

Let’s apply first principles thinking:

1. Everyone Is There by Choice

Principle: Motivation trumps supervision.

2. Clear, Modular Codebases

Principle: Clarity and boundaries improve scalability.

3. Meritocratic Feedback Loops

Principle: Competence earns influence.

4. Async + Documented Workflow

Principle: Process over presence.

5. Forkability Encourages Risk-Taking

Principle: When exit is easy, voice becomes constructive.


Why Do Co-located Teams Often Struggle Despite Physical Proximity?

Contrast this with many “in-person” or commerical software teams:

  1. People May Be There Just for the Salary – not the mission.
  2. Decisions Often Lack Transparency – closed-door management calls.
  3. Knowledge Is Trapped in Meetings and Mouths – poor documentation.
  4. Work Gets Derailed by Interruptions – not enough deep work.
  5. Codebases Can Be Monoliths – harder to contribute or test in pieces.
  6. Hierarchy Stifles Initiative – juniors rarely take bold action.

What Can We Learn From This?

Here are practical lessons even small teams or startups can adopt:


What About Failed Open Source Projects?

Great idea to look at the other side too. Many open source projects do fail. Common reasons:

  1. Poor Documentation – nobody can figure out how to use or contribute.
  2. No Clear Maintainer/Owner – issues and PRs pile up with no action.
  3. Toxic or Closed Culture – criticism isn’t handled well.
  4. Over-engineering – solving imaginary problems with bloated architecture.
  5. Burnout – a solo maintainer can’t keep up.
  6. No Real Users – cool code, but solves no real problem.

In Summary – A First Principles Snapshot

PrincipleOpen Source ProjectsFailing Teams or Projects
MotivationIntrinsic, self-drivenExtrinsic, often weak
StructureDecentralized, documented, modularCentralized, undocumented, opaque
CommunicationAsync, written, traceableSync-heavy, verbal, ephemeral
FeedbackTransparent, meritocraticPolitical, hierarchical
FlexibilityForkable, adaptableRigid, stuck with legacy
ValueReputation, real useOptics, KPIs

More Questions now come to mind:

Can we deep dive into actionable points for everything that we thought apart from intrinsic motivation of course?

So this beats all fluff and optics and talks about Agile vs Scrum etc?

Can this model be emulated across other engineering disciplines where product is not physical? Has this been done for a physical product?

Let us now try to structure this into a no-fluff, insight-rich deep dive with practical takeaways.
Here’s how we break it down:


“Why Open Source Works: Actionable Lessons for Teams Beyond Code”


Part 1: The Real Working Model Behind Open Source

Let’s go beyond buzzwords and look at what actually makes open source work and what other teams can adopt.

1. Modular Architecture

2. Async, Written Communication

3. Public Feedback and Peer Review

4. Documentation Culture

5. Pull-Based Contribution Workflow

6. Low Ego, High Trust Environments


Part 2: This Isn’t Agile vs Scrum — It’s Better

Open source ignores the whole Agile/Scrum debate. It doesn’t follow:

Instead, it builds trust in flow, contributors, and clarity.

What this proves:


Part 3: Can This Be Done Outside Software?

Yes — Especially for Non-Physical Knowledge Work

Examples:

🟡 In Hardware/Physical Products — Yes, But With Caveats

Examples:

Challenges:

But the mindset of modularity, transparency, peer contribution still applies.


Part 4: Lessons From Failed Open Source Projects

What went wrong:

Key lessons:


Closing Reflection

What open source teaches us isn’t just how to build software.
It shows how humans collaborate best when clarity, autonomy, and contribution matter more than position, presence, or process.

Questions again which come to mind.

What is modular versus non modular architecture in software?
What technical knowledge is required for someone to do such a project?
Can a person lead a project without knowing coding and still build the structure?
What skills separate an architect from a coder?
Does an architect also has to a coder and a super coder?
What is required to get a motivated team apart from solving a real problem?

If we try to break it down clearly and honestly.


1. What’s Modular vs Non-Modular Architecture (With Simple Examples)

🔹 Non-Modular:

🔹 Modular:

This makes it easier for someone to say:
“I’ll improve the login system” — without touching the dashboard code.


2. Can Someone With No Coding Background Lead a Project?

Yes. Many open source projects are led by non-coders. Here’s what you need instead:

What You Do Need:

You don’t need to know how to code, but you must care about clarity. Think of yourself as the director of a film, you don’t need to act, shoot, or edit, but you do need to know what story is being told and what good looks like.


3. Architect vs Coder — What’s the Real Difference?

RoleFocuses OnNeeds Coding?Must Think About
CoderSolves a local taskYesSpeed, syntax, bug fixing
ArchitectDesigns the big pictureIdeally yes, but not alwaysStructure, scale, reusability, onboarding

Truth: A great architect doesn’t need to code every day, but should understand:

If you can think like this, you’re already closer to being a good architect than many people with degrees.


4. Can You Start an Open Source Project?

Start with:

🔧 Optional First Tasks (Even Non-Coders Can Do):


5. What Gets a Team Motivated Besides a Real Problem?

A few big things:

🌱 1. Learning Opportunity

🧠 2. Ownership

💬 3. Good Communication & Recognition

🧩 4. Simplicity to Start


Final Thoughts

You don’t need a degree, or elite tech skills to start. What you need is:

You can lead the orchestra — even if you don’t play every instrument.

Let’s take this thought process further now..

There are so many engineering colleges.
Can a college start an open source project which solves real problems for let’s say Solopreneurs and benefit entrepreneurs to increase job opportunities?
Can this be scaled and maintained so that
a. The college can earn revenue and a name for itself – having community and paid versions.
b. Students can contribute to the open source project, gain coding skills which can improve their market value or motivate them to start other open source projects.

I had an informal chat with some college professors. Why doesn’t every college do this?

What came out – A few reasons:

  1. Funding & Incentives
    Open-source often lacks direct monetization. Colleges depend on scholarships, grants, or government backing like FOSSEE or e-Yantra.
  2. Maintenance Effort & Turnover
    Student groups are vibrant, but members graduate. Without sustained faculty or institutional stewardship, continuity suffers.
  3. Lack of Clear Use-case
    Projects aimed at solopreneurs might not seem tangibly relevant. Past efforts—like FOSSEE—focus on academic tools, not business utility.
  4. IP & Revenue Complexity
    To monetize open-source you need either support services, dual licensing, or add-on paid tiers—none of which many colleges have systems for.
  5. Culture & Awareness
    A real open source mindset—forkability, contribution, open governance—is still niche in many campuses. It takes time and exposure to build.

What would it take to build this model?

Let’s bring clarity here:

a) Structure: A Sustainable Program

b) Student Benefits: Skill, Ownership, Reputation

c) Community & Outreach

d) Financial Model


And yes—this model can scale and benefit students and college reputation.
Just Imagine:

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